101 reference loadouts curated by eog.gg, refreshed automatically. Treat every loadout as a starting point — the same setup performs very differently depending on your own Skill Quality, level, and gear.
LIVEPatch 1.0Reset in --:--:--(9:00 AM EDT)
Valkyrie | Ranked #1 Guild · Victory Feast
Class
Starting
Knight Path
Duelist Path
Sage Path
Sorcerer Path
Season
23 of 101 builds
DuelistLaunch
AoE Damage
Multi-target clear setup. Flame Aura double-dips and hits roughly three to four times its listed value, Whirlwind Slash adds four damage instances, and Mountain Collapse covers the largest area. Keep Mountain Collapse in the last slot; its knockback pushes targets out of every AoE you cast after it. Physical Mastery outpaces Crit Rate at the Duelist's stat budget, so weight gear and substats that way.
Techniques
Charms
DuelistLaunch
PVP
Arena loadout built around burst windows. Flame Aura's multi-instance damage stacks against single targets, Leap Attack closes gaps, Darkness Descends nukes when you can feed it enough Dark Affinity, and Sunset Sword finishes. Insightful Eye replaces Block Awareness because arena rounds are short enough that crit ceiling beats damage reduction.
Techniques
Charms
DuelistLaunch
Single Target DPS
Boss-focused rotation. Heavy Impact is the strongest single-target technique with a two-turn cooldown; the other three sit close behind on per-cast damage. Lion Combo's three cutting instances feed Strength Rules stacks faster than any other technique in the kit, and Phantom Assault doubles as a gap-closer in the final slot. Block Awareness keeps you alive between burst windows by negating incoming crits.
Techniques
Charms
KnightLaunch
Co-op Tank
Group-content survival kit. Your job isn't damage, it's eating hits, buffing allies, and cleansing debuffs off the team. Speed priority matters because the tank needs to act before the DPS and the enemy. Block Awareness, Iron Fortress, and Life Blessing stack the survivability ceiling; swap Feline Dance for Relentless Frenzy if your party needs group damage, or Life Blessing for Crystal Armor if you're getting bursted before heals land.
Techniques
Charms
KnightLaunch
PVP
Arena loadout built around burst and stun. Drops the shield techniques entirely for offensive openers: Heavy Impact, Leap Attack, and Stunning Strike chain into a stun-and-burst combo while the defensive charm shell keeps you bulky enough to survive the trade. Valor Surge buffs the burst window.
Techniques
Charms
KnightLaunch
Reflect Counter
Solo-mode reflect build. Block chance and DEF feed Rebound and Counter Blade, so the loadout scales hard with gear and class tier. Early on the active techniques carry the damage; once block triggers stack, the reflects take over on their own. Skip this for early boss fights; reflect damage starts soft and only ramps after gear upgrades.
Techniques
Charms
KnightLaunch
Shield Burst
Burst-window AoE built around shield-buffed strikes. Pop Guardian Ring, layer the buff stack, then dump your strongest AoE while Defensive Assault and Ripple Impact convert shield uptime into damage. Best on wave content and elite-plus-adds packs; single-target output holds up if you keep shields near full.
Techniques
Charms
MageLaunch
AoE Damage
Multi-target clear build. Sustains spell uptime with Mana Surge so the AoE rotation never breaks.
Techniques
Charms
MageLaunch
Beginners
Balanced first-job loadout. Covers single-target, AoE, and basic survival before you commit to a damage profile.
Techniques
Charms
MageLaunch
Single Target DPS
Boss-focused loadout. Wind's Delight and Tempest Sphere stack damage on priority targets; Mana Surge keeps the rotation alive.
Techniques
Charms
MageLaunch
Team Support
Group-content kit. Stonechief Summon and Healing Touch carry party HP; Flaming Path and Iron Thorn handle damage and control.
Techniques
Charms
SageLaunch
Generalist DPS
All-rounder kit for mixed content. Flame Wolf parks in the back while Dark Bullet and Shadow Impact pressure priority targets; Weakening Hex shaves boss DEF for the whole party. Insight + Elemental Mystery push Effect Hit Rate and elemental damage so Erosion lands consistently. If you can't survive, swap Insight or Elemental Mystery for Gale Shield. Stat focus: ATK, Elemental Mastery, Dark Affinity, Effect Hit Rate, then Crit and Speed.
Techniques
Charms
SageLaunch
Healing
Co-op healer loadout. Radiant Restoration is the main AoE heal and your most cast button, Healing Touch covers single-target healing plus cleanse, and Void Blessing patches group damage between cooldowns. Iron Thorn flexes in for the Immobilize utility (swap it for damage or survival depending on the party). Tough Soul + Gale Shield keep the healer alive. Build for HP, Healing Boost, and Speed.
Techniques
Charms
SageLaunch
PVP
Arena healer loadout. Keeps the three heal cores from the PVE build (Void Blessing, Healing Touch, Radiant Restoration) but drops the utility slot for Dark Bullet so you have an actual damage button. Unstable Aura sits in the charm shell to milk extra damage from Dark Bullet hits while Tough Soul, Healing Mastery, and Resurrection hold the support backbone. Built for sustained 2v2 and 3v3 pressure.
Techniques
Charms
SageLaunch
Summon Erosion
Twin-focused damage variant. Drops Flame Wolf for Treantling, which delivers far more total damage when the summon stays alive (skip this build in fights with heavy AoE that wipes minions). Curse Resonance replaces Soul Impact, layering an additional debuff trigger onto the Erosion engine. Use this when the fight composition supports summon longevity.
Techniques
Charms
SorcererLaunch
Elemental Harmony
Default generalist loadout. Elemental Harmony rewards running multiple elements, so the rotation spans Lightning (Lightning Chain), Fire (Fiery Star Trail), Wind (Wind's Delight), and Water (Water Assault) to stack the maximum Elemental Mastery bonus. Water Assault doubles as the boss tool thanks to its large hitbox-scaling AoE. Use this as the default Sorcerer kit for general content.
Techniques
Charms
SorcererLaunchFeatured
F2P-Mid Single Target support
Single-target wind support build for party content. Wind's Shadow delays the boss's action bar by 20% off every third wind-damage hit, while Wind's Delight and Tempest Sphere stack hits to feed Unstable Aura, Wind's Whisper, and Wind's Shadow simultaneously. Sub-DPS role: damage isn't the headline, but it's enough that the support slot doesn't drag the run. Tap any skill below for the per-pick reasoning.
Techniques
Charms
SorcererLaunch
PVP
Arena loadout. Drops Lightning Chain (positional in PVE) for Tempest Sphere (more single-target damage instances in a duel). Identical charm shell to Lightning AoE since Elemental Harmony's multi-element bonus still applies in arena. Plays as a multi-hit pressure caster.
Techniques
Charms
SorcererLaunchFeatured
T2 Single Target (Boss) Build
Community-tested meta boss build. The four techniques intentionally span Water, Fire, Light, and Wind so Elemental Harmony stacks to 4×. Mana Surge covers the T2 crit-rate deficit until gear catches up. Tap any skill below for the per-pick reasoning.
Techniques
Charms
WarriorLaunch
AoE Damage
Multi-target clear build for the default Verdantglade fight (elite + mob pack). Leap Attack and Mountain Collapse lean into collision damage, which is over-tuned in the early game. Doubles as the Dungeon setup: Pure Protection + Blade of Lament give a repeatable shield rotation across the four-player damage share.
Techniques
Charms
WarriorLaunch
Beginners
Default starter loadout. Wide damage coverage with Life Blessing for early survivability while you learn skill timing. Skip elemental skills until a Warrior charm boosts elemental damage; without it they underperform physical equivalents.
Techniques
Charms
WarriorLaunch
Single Target DPS
Boss-focused melee rotation. Boiling Bloodlust and Strength Rules push the damage ceiling; Feline Dance keeps the burst window open. Free skill shard voucher call: Insightful Eye if you spend, Counter Blade if you are F2P (Counter Blade is god-tier for early map clear).
Techniques
Charms
WarriorLaunch
Tank Counter Attack
Survival-first Knight setup. Luminous Shield + Iron Fortress absorb hits; Counter Blade turns blocked damage into return strikes. In Dungeon, swap Strength Rules for Warrior's Essence: Dungeon mobs are higher level than your character, level suppression cuts Strength Rules' real effect, and Warrior's Essence holds its scaling.