101 reference loadouts curated by eog.gg, refreshed automatically. Treat every loadout as a starting point — the same setup performs very differently depending on your own Skill Quality, level, and gear.
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Valkyrie | Ranked #1 Guild · Victory Feast
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Knight Path
Duelist Path
Sage Path
Sorcerer Path
Season
23 of 101 builds
ConquerorS2
Dragon
The single-target build for Dragon raids and boss floors, tuned to park on one health bar and grind it down safely. Flickering Blade is the engine, a no-cooldown Fire hit that re-casts up to twice more on any non-kill, so one button becomes a flurry against a boss that will not die to the first swing. Flash Fire opens on turn one, Blade Storm lands three hits to stack Piercing Assault fast, and Flame Aura grants an undispellable Flame buff to you and nearby allies that also keeps Piercing Assault fed. Crit Mastery lifts the crit ceiling on every hit and Spirit in Fire cuts the damage you take on your own turn, so you out-tempo the dragon instead of trading with it. Tap any skill below for the per-pick reasoning.
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ConquerorS2
Maple Like
The loadout Maple runs himself for Dungeon, Kingdom, and Fantasia Ascent, a personal spin on the popular build that folds in hard crowd control. Flash Fire opens, then Doom Blade leaps into the pack for a Dark AoE that knocks everything airborne and can Armor Break, so the room is disabled and softened before you commit. Soul Piercer sweeps the 3x2 Dark cone with lifesteal for sustain and Fire Slash covers the Fire cone, so you clear from two elements while feeding Piercing Assault and Soul Breaker on every hit. Tactical Adaptation and Indomitable Will round it out for safety. It reads as a PvE clear build first, trading the raw AoE tempo of the CN setup for the control and Armor Break of Doom Blade. Tap any skill below for the per-pick reasoning.
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ConquerorS2
Panda
A Panda-companion variant of the popular setup that swaps Soul Piercer for Darkness Descends. You give up the lifesteal cone for a 5-grid leap that dispels one enemy buff on arrival and prioritizes large targets, so this version reaches across the board to strip a shield or a boss steroid and repositions on demand. Everything else mirrors the CN build: Flash Fire opens, Fire Slash and Blade Storm carry the AoE, and the same four charms shred DEF, adapt to enemy count, ramp the execute, and save you from a lethal hit. Run this when mobility and buff-strip matter more than self-sustain. Tap any skill below for the per-pick reasoning.
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ConquerorS2Featured
Popular in CN
The all-rounder the CN server settled on, tuned to clear Dungeon, Kingdom, and Fantasia Ascent and still hold up in PvP. It leans on three different AoE techniques so no single resist shuts it down: Fire Slash and Soul Piercer each sweep a 3x2 cone in front of you, and Blade Storm rakes a 1x4 line three times. Flash Fire is the Zero Initial CD engage that leaps you onto the pack on turn one. Every one of those Technique hits feeds Piercing Assault DEF ignore and the Soul Breaker execute ramp, Soul Piercer adds 10% lifesteal so you clear without a healer, and Tactical Adaptation flips between extra damage on small packs and damage reduction when you are swarmed. Indomitable Will is the death-save that makes it arena-legal. Tap any skill below for the per-pick reasoning.
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ConquerorS2
Tanky
The survival bruiser, and the reason the in-game slot is saved as Healist. It is built to drop low and hit harder for it: Desperate Valor ramps your damage for every 15% of your own HP lost, and the 10% lifesteal on Soul Piercer claws it back, so you live in the danger zone on purpose. Doom Blade is the engage, leaping in for a Dark AoE that knocks the pack airborne with a 50% shot at Armor Break, Asura Grasp then loads your next Technique into a boosted Doom hit, and Flickering Blade spams the single-target Fire finish with its free re-casts. Piercing Assault shreds DEF while Tactical Adaptation and Indomitable Will keep you standing through the incoming fire. Tap any skill below for the per-pick reasoning.
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DestroyerS2
Blinding Verdict
PvP Destroyer wants to act first and delete a threat before it acts. Formation Breaker opens (Zero Initial CD) by advancing action bars and buffing the team, then Thunder of Judgment deletes the priority carry (it prioritizes large targets, so lock it on the bulkiest threat). Starlight Burst and Radiant Sear layer Blind so survivors whiff their turn, and Flickering Stars strips a key buff (shield or damage steroid) off the target before the kill. Void Bubble is the one defensive charm you keep: a free shield and Dodge the first time you drop below 50%, which buys a turn in the mirror. Speed is the priority so you move first. Tap any skill below for the per-pick reasoning.
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DestroyerS2
Ember Bulwark
The same Fiery Burst engine, retuned to survive long attrition or endless content where a glass nuker dies. Fiery Rejuvenation heals off the Burn grids the Fire kit already spams, scaling up per burning grid, so your ground control doubles as sustain. Overload Protection shields you whenever you take a big chunk of damage in a turn, and Protective Rune opens (Zero Initial CD) by cutting incoming Technique damage and boosting your other mitigation. It trades one detonator and the flat Fire amp for that survival shell, keeping the crit-ramp core (Fiery Burst plus Explosive Spirit) intact. Tap any skill below for the per-pick reasoning.
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DestroyerS2
Fiery Burst Horde
The Fire horde-shredder. All four techniques are Fire and exist to trigger Fiery Burst, which detonates a bonus Fire AoE on every Fire crit. Explosive Spirit stacks Crit Rate per Fire cast, up to 8, so your crit ramps and Fiery Burst chains harder every turn until it fires off nearly every hit. Meteoric Flames lays Burn and prioritizes large targets, the other three techniques carpet the floor in Fire hits, and Heart of Flame amplifies every one of them since the kit is mono-Fire. Nothing beats this into moderate mob hordes; it is intentionally softer into a lone boss, where the Light build wins. Crit Rate is the whole point. Tap any skill below for the per-pick reasoning.
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DestroyerS2
Frostlock Warden
The F2P-friendly Water control build, leaning inherited low-rarity Water techniques and lockdown rather than a maxed crit sheet. Aqua Vortex pulls and Wets, Frosty Nova and Ice Spike apply Frozen, and Water to Ice plus the signature Flowing Doom pile on Water procs and extra freezes. Shattering Ice punishes every thaw with bonus Water damage, so the loop is freeze, shatter, re-freeze for boss lockdown. Insight is slotted for Effect Hit Rate so the Frozen actually lands, which is the whole win condition. Honest framing: sources call the Water freeze lane light on raw damage, and bosses only freeze once their poise gauge breaks, so this is a control and budget pick, not a damage crown. Tap any skill below for the per-pick reasoning.
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DestroyerS2
Lacerating Gale
The Wind disruption lane, committed on-element so Wind Mastery and its affinity charms all scale. Wind Blade Spiral is a faster-cooldown mini Howling Hurricane, so it out-damages it per cooldown; running both plus Tempest Sphere keeps Wind hits constant. Wind Whisper is the flat Wind amp that scales the whole kit, Cyclone Lament adds Wind damage and stacks Laceration, and Wind Shadow delays the target after every 3 Wind hits for soft turn-denial, which your multi-hit techniques trigger constantly. Formation Breaker opens turn one (Zero Initial CD) with a team buff and tempo. Tap any skill below for the per-pick reasoning.
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Charms
DestroyerS2Featured
Radiant Judgment
The strongest all-round Destroyer output, and an all-Light kit so every Mastery and affinity charm feeds one element. Radiant Sear is the tier best damage charm: a 50% chance per hit to add a Light proc with a Blind. Divine Wrath and Thunder of Judgment both prioritize large targets, so a boss eats the full payload while Divine Wrath 16 hits carpet a pack. Formation Breaker opens turn one (Zero Initial CD) with a team ATK buff and a chance to advance action bars, buying you an earlier second cast. Rapid Cast layers more Elemental Mastery and shaves a turn off every cooldown so the big nukes come online sooner. Tap any skill below for the per-pick reasoning.
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DominatorS2
Bunker Bruiser
PvP wants control, survival, and damage that does not rely on stacking time. Chaos Rune Frenzy and Abyssal Hand Slow are tempo tools that break enemy turn order, Dark Starburst is the reliable burst that ignores Erosion RNG, and Decoy Clone (Zero Initial CD) drops a taunt body that eats a focus-fire turn and mirrors damage back. Shadow Vengeance is the survival keystone: the first lethal hit puts you in an untargetable, damage-immune Shadow Form with a cooldown cut, so you swing back before dying. Falling Dark Star feeds a buff each turn, Night Blessing scales your Dark output, and Aberrancy cuts damage from any attacker you have debuffed, which after a Slow or Frenzy is most of them. Speed is prioritized to act first. Tap any skill below for the per-pick reasoning.
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DominatorS2Featured
Dark Starburst Nuke
The confirmed best-in-slot Dominator core, and the reliable one. Dark Starburst (3 Dark hits) and Chaos Rune do heavy, non-RNG Dark damage that does not depend on Erosion being up, so a soft Effect Hit Rate spread still hits hard. Dark Bullet adds a cheap single-target hit that seeds a debuff, and Rejuvenating Rain keeps a support heartbeat so the seat is not purely selfish. Night Blessing and Mana Surge scale and crit every Dark hit, Falling Dark Star feeds a free random buff each turn, and Curse Resonance turns any debuff on the target (Chaos Rune Frenzy, incidental Erosion) into a stacking damage amp. Tap any skill below for the per-pick reasoning.
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DominatorS2
Erosion Detonation
The high-ceiling Erosion build, the one that genuinely stacks and detonates. Mana Blast and Dark Bullet spray Erosion across a pack, Linked Misfortune doubles each application, and Shadow Erosion adds a second passive seeder, so stacks pile fast. Then you cash them: Shadow Impact double-triggers Erosion on any target already carrying it, and Shadow of Termination fires every stack on a large target at once. Curse Resonance scales off the debuff pile you are building, and Night Blessing multiplies it all. This wants your Effect Hit Rate geared so the seeds and re-procs land. Tap any skill below for the per-pick reasoning.
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DominatorS2
F2P Erosion Starter
An accessible shell built from early-lineage skills that do not need high rarity or perfect stats. Dark Bullet and Shadow Impact are cheap inherited Dark techniques: Shadow Impact double-triggers Erosion on a target already carrying it, giving budget detonation without pulling Shadow of Termination. Shadow Erosion seeds stacks passively, and Chaos Rune plus Dark Starburst are the reliable-damage buttons that carry when your Effect Hit Rate is low. Night Blessing and Falling Dark Star are easy multipliers and engines, and Tough Soul adds survivability so a fragile early account clears content. First upgrade on the path: add Linked Misfortune (over Tough Soul) so the Shadow Impact detonation lands far more often, then chase Shadow of Termination into the full Erosion Detonation build. Tap any skill below for the per-pick reasoning.
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DominatorS2
Overheal Anchor
The dedicated support seat. Phantom Light is the keystone: it boosts all your healing and converts overheal into a 2-turn shield, so nothing is wasted. Rejuvenating Rain spams single-target triage, Radiant Restoration covers the group, and Void Blessing inflates the whole team max HP pre-battle, which means bigger overheal and therefore bigger Phantom Light shields. Spirit Aegis marks your lowest-HP ally for protection. Healing Mastery and Overhealing amplify and splash your heals, and Resurrection is the once-per-fight ally insurance. A comfort and co-op pick: pure healer is not top-meta this patch, but it is the correct shell when the roster needs a real backline. Tap any skill below for the per-pick reasoning.
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DominatorS2
Summoner Zoo
The summoner shell, a niche and co-op body-block pick rather than a top DPS seat, run honestly. Rock Rex is the durable once-per-battle body, Frenzy Totem is a Zero Initial CD summon that acts the instant it lands, and Decoy Clone (Zero Initial CD) drops a taunt body linked to an enemy so damage the Clone eats is mirrored onto the target. Soul Pact Resonance grants an ATK boost while any summon is out, Summoner Frenzy pumps summon ATK, and Soul Impact detonates a Dark AoE when the Totem or Clone expires. Dark Starburst is slotted so the caster still lands real damage while the zoo tanks. Tap any skill below for the per-pick reasoning.
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GuardianS2
Aegis Wall
The bread-and-butter guild raid tank. Two pre-battle casts lock aggro and buff the party on turn zero: Heart of Challenge taunts the pack onto you, Valor Surge boosts nearby ally damage and cleanses a debuff. Iron Fortress and Soul Protection convert your DEF and HP into team armor and a personal shield before the first enemy acts. Guardian Ring is a Zero Initial CD DEF shield you stack turn one and refresh on cooldown, and Holy Aegis multiplies it. Hamper Strike re-taunts on demand when adds spawn, and Oath of Vigil eats half the incoming damage on your squishiest ally, mitigated harder because your DEF towers over theirs. Pure survivability, DEF-scaled end to end. Tap any skill below for the per-pick reasoning.
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GuardianS2
Frostwarden
The Cold-control tank, rebuilt around Guardian Water signatures. Every Water Technique feeds Frigid Glint, which guarantees a Cold stack on Water hits, while Frigid Aura punishes any enemy that ends its turn next to you. Cold stacks raise the target Water-damage-taken, so Raging Maelstrom and Lunarwater Threads ramp harder each turn. The trick tying it together is Guardian Ring plus Ripple Impact: you keep a DEF shield up (Zero Initial CD, boosted by Holy Aegis) and let it break, and when it fully breaks Ripple Impact detonates a Water AoE with a guaranteed 3 stacks of Cold. Lunarwater Threads gathers the pack, Hamper Strike locks it in the freeze zone. A slow, inevitable control tank for add-heavy content. Tap any skill below for the per-pick reasoning.
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GuardianS2
Ironclad Recruit
The F2P-friendly wall for players without upgraded signature charms. It leans on cheap, always-relevant flat-stat charms plus Pure Protection, which auto-shields off DEF whenever you drop below 50% HP, so you get a safety net for free. Three openers work turn one even underleveled: Heart of Challenge taunts, Guardian Ring shields (Zero Initial CD), Luminous Shield spikes block (Zero Initial CD). Holy Aegis is the one signature charm to prioritize because it multiplies every DEF-based shield the kit throws out, including Pure Protection. Hamper Strike is your on-demand re-taunt. No premium charms, no element commitment, still a functional main tank. Tap any skill below for the per-pick reasoning.
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GuardianS2Featured
Reflect Bastion
The line proven all-purpose build, the Reflect Tank, given the Guardian shield engine. Luminous Shield opens (Zero Initial CD) and spikes Block Rate and Efficiency so you block nearly everything, and every block fires Rebound for DEF-scaled Physical damage back at the attacker. Reflective Armor adds a second reflection layer that works while you are shielded, which Guardian Ring keeps true. Heart of Challenge taunts the pack so enemies keep swinging into your block wall and the reflect loop never idles. The reflect damage scales off DEF, not ATK, so you build pure tank stats and still deal real damage, which is devastating against multi-hit attackers that trigger block over and over. Tap any skill below for the per-pick reasoning.
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GuardianS2
Sanctum Warden
Guardian peaks in PvP as a top point-holder across every bracket, and this is the wall. Light Sword Array casts pre-battle and counters the first four attackers with a Light AoE, punishing dive comps that open on you. Hamper Strike taunt-locks a key threat, huge in 2v2 and 4v4 for peeling your carry, and Oath of Vigil redirects half your ally incoming burst onto your far higher DEF. Iron Will makes taunted enemies hit you for less, so aggro-baiting is pure profit. Guardian Ring and Luminous Shield keep you unkillable while Reflective Armor punishes anyone who keeps swinging. Sage is the known counter, so this leans on redirection and lockdown, not a damage race. Tap any skill below for the per-pick reasoning.
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GuardianS2
Solo Purgatory
Built for the thing Guardian is famous for: soloing endgame attrition. Every layer here is self-healing or self-shielding. Soul Protection front-loads half your HP into a shield and refunds HP on a win, Swirling Blade siphons 20% of the damage it deals into a fresh shield each cast, and Guardian Ring plus Holy Aegis keep a DEF shield stacked. Source of Vitality trickle-heals every turn, and Potential Rebirth is your once-per-fight cheat-death with a full cleanse. Hamper Strike holds the room while you out-sustain it. No teammates, no ATK, just an unkillable loop, though a slow one. Tap any skill below for the per-pick reasoning.