Sword × Staff
Valkyrie Guild Hub
Builds

EOG Curated Builds

101 reference loadouts curated by eog.gg, refreshed automatically. Treat every loadout as a starting point — the same setup performs very differently depending on your own Skill Quality, level, and gear.
LIVEPatch 1.0Reset in --:--:-- (9:00 AM EDT)
Valkyrie | Ranked #1 Guild · Victory Feast
Class
Starting
Knight Path
Duelist Path
Sage Path
Sorcerer Path
Season
8 of 101 builds
CataclystS4
Burn Detonation
The cleanest cause-and-effect combo in the T6 pool. Smoldering Dark Flame inflicts Burn on the ground, and Pyre Detonation absorbs every Burn applied by allies within 3 grids and folds it into one Fire Doom hit, so the more Burn on the field the larger the payout. Rending Cyclone then knocks targets Airborne, which Raging Gale converts into a free Laceration trigger. Two independent engines, both driven by skills you were casting anyway.
Techniques
Charms
CataclystS4
Torrent Control
The multi-element shell, built around the charms that reward breadth instead of specialisation. Myriad Runes condenses a rune per element cast, so a rotation touching Water, Light and Fire beats one that commits to a single affinity. Torrential Momentum needs five Water Techniques to enter Torrent, so the two Water skills carry the build into its buffed state, and Radiant Fusion banks Charge off the Light casts for a fifth-cast spike. Slower to come online than Burn Detonation, higher ceiling once it is.
Techniques
Charms
EmpyreanS4
Frostbind Bulwark
The control tank, and the better pick when the problem is incoming damage rather than clear speed. Phantom Tide Pull applies Cold and drags everything to your feet; Frostbind Breath then reduces the damage you and nearby allies take from Cold-afflicted enemies, scaling with the stacks on them. Pulling the whole pack in is normally the reckless play, and this loadout is assembled so that it is the safe one. Tidal Sigil turns those incoming hits into a counter, so the more you gather the faster it fires.
Techniques
Charms
EmpyreanS4
Radiant Charge
The damage-dealing tank. Skyvault Radiance banks 2 stacks of Charge at the end of every turn up to 20, and Radiant Spirit Blade spends 5 of them to upgrade a bounce that already chains up to five times. That is the engine. Holy Light Blessing then pays damage reduction for each equipped Technique that deals Light damage, so running both Light skills is not incidental, it is how the defensive half of this build gets paid. A Knight-line class that contributes real damage without giving up the Block Rate its gear is already stacking.
Techniques
Charms
OracleS4
Erosion Oracle
The damage-and-sustain shell for players who would rather press buttons than manage summons. Every Technique here is Dark, which is exactly what Truth Communion cares about: eight Dark casts enters Communion for two turns of increased damage plus 10% Lifesteal on Technique damage, and that Lifesteal is what lets a Sage-line class hold a lane without a dedicated healer. Effect Hit Rate is the gating stat, since three of the four Techniques apply their effect on a chance roll.
Techniques
Charms
OracleS4
Summoner Zoo
The Sage line finally gets a summon build that pays for itself. Summoners Whisper raises summon Attack and advances a random summon 30% every turn, and Spirit Pact Incantation makes every summon deal Dark damage to everything beside it when its turn ends, so the two charms convert extra bodies into a recurring damage tick you never have to cast. Summon Shadow is once per battle, so open with it. Flame Dragon runs a 2-turn cooldown against a 3-turn lifespan, which is effectively permanent uptime if you re-cast on cooldown.
Techniques
Charms
ReaverS4
Sigil Execute
The single-target answer to the boss checks that gate every region. Condemnation Sigil raises your damage into one marked target and then pays out Physical True damage when it expires, which sidesteps the defense scaling that makes late-region bosses feel immune. Eroding Force is the deliberate pairing: it boosts single-hit Techniques specifically and grows another 10% per debuff on the target, so this kit is assembled from single-hit skills rather than the multi-hit ones the clear build wants.
Techniques
Charms
ReaverS4
Speed Shred
The AoE clear shell. Blade Rain Frenzy pays up to +50% extra damage purely for out-speeding the target, which makes Speed a damage stat here rather than just a turn-order stat, so it wants the same Speed substats the Duelist line has stacked since T2. Phantom Blade Dance covers the grids Blade Rain misses, and Shadow Prison Bind pulls scattered packs into one cluster before you commit. Mind the decay clauses: Phantom Blade Dance loses 50% per repeat on the same target, so it is a spread tool, not a single-target button. Do not slot Gathering Wind Spirit in any Reaver build; it scales off Wind Orbs and nothing in the Reaver kit creates one.
Techniques
Charms